I’ve been messing around with the force value, but I can’t seem to get it to the correct value without the events in the above video happening, I’ll continue to tinker and come back with an update as soon as I have one.
I’ve decided to try and go back to basics and figure out how to attach a character to a 90 degree wall so they can walk up it, I believe once I’ve figured that out, I’ll iron out the kinks that I already have.
Currently, I’m tracing forward for a wall and once the player hits it, if they are at a certain speed, they will rotate to stand on the wall; But I have no idea how to keep them on the wall and keep the fact they can run if they wish a possibility.