NOTE: I’m making some progress again finally. I’ve decided to try and tackle this once more; I had a brainwave watching Alex3D’s Ledge Climbing System in which as long as I could move the player to the trace location; I could fake the rest with Animations by casting to the AnimBP and setting a Blendspace of Direction or something along those lines.
I notice that the Advanced car template does this whole round the loop perfectly (Who knows, maybe this thread inspired it ) but I’m assuming this works from the wheels. I tried taking a look but the code for the loop is nowhere to be seen, so I assume it’s written in the C++ code or something to do with the car movement mode (Which I’m unsure I could port over).
I hope to post an update with a guide for people if I figure it out, I mean the issue has been going on long enough