If you check out the adventure kit thread, the developer goes into a bit of detail. Basically you have to override every function on the character that has a hard-coded up direction (a lot), and generalize it to work with any up direction.
If you check out the adventure kit thread, the developer goes into a bit of detail. Basically you have to override every function on the character that has a hard-coded up direction (a lot), and generalize it to work with any up direction.