how about spawning a radial force to the trace impact spot? I did some testing and it does affect player, but requires something like 600 000 as value
edit2: whoops, .uasset needs to be manually copied to project, import doesn’t work
how about spawning a radial force to the trace impact spot? I did some testing and it does affect player, but requires something like 600 000 as value
edit2: whoops, .uasset needs to be manually copied to project, import doesn’t work