Sorry you still haven’t come right on this one. Maybe have a look at the code for Phys_Walking and setting the loop as the base, getting the pawn (sonic) to attaché to the normals of the loop. Also, make sure the loop is one mesh.
Sorry you still haven’t come right on this one. Maybe have a look at the code for Phys_Walking and setting the loop as the base, getting the pawn (sonic) to attaché to the normals of the loop. Also, make sure the loop is one mesh.