Character Walk on a Wall? (E.g Sonic running around a loop)

Yeah, I can’t seem to get Character Movement into the Pawn class; So I guess it’ll be hitting the C++ or scripting the behaviours manually.

Is there no functionality to get a character to stick to a mesh though; For example jumping from wall to wall, is there no way to get the mesh to connect to the wall, so the mesh can run along and then when the character jumps, breaking that link again? I noticed Sonic GDK did this (In UDK) but as I’ve said; Ripping it all apart doesn’t shed a hint on light on how they did this.