Hi,
Thanks
I liked the way: Sonic in a third person game, cool:cool:
Are you need a wall run functionality yet. Something like ramps in Advanced Car Template.
I understand blueprints too little, but in Advanced Car Template, seems that exist some physics applies in material, friction maybe? and have not found any raycast or anything to guide the pawn (car) to facing normals or any gravity setting. But it works somehow and is blueprint only. You can try to see it for figure out. The car rotates 360 degrees when in the ramp, and if you stop or slow down in the middle, upside down, your car falls.
:3