# Character suctioned to ground at high speed

**URL:** <https://forums.unrealengine.com/t/character-suctioned-to-ground-at-high-speed/490071>\
**Category:** Character & Animation\
**Tags:** unreal-engine, slope, question\
**Created:** [October 20, 2021, 9:31pm UTC](https://forums.unrealengine.com/t/character-suctioned-to-ground-at-high-speed/490071 "2021-10-20T21:31:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![adadadpd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@adadadpd](https://forums.unrealengine.com/u/adadadpd)\
**Post date:** [October 20, 2021, 9:31pm UTC](https://forums.unrealengine.com/t/character-suctioned-to-ground-at-high-speed/490071/1 "2021-10-20T21:31:00Z")

</div>

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/a/1/0a10a5cd34fb71c8285d23f16ddb56158e31037f.jpeg "FirstProject Unreal Editor 2021 10 20 14 21 44") ](https://www.youtube.com/watch?v=rxWFydBPAmc)

I have an issue where when moving very quickly the first person character remains suctioned to the ground, I was hoping to have the character naturally launch off of slopes as if it were a ramp.

I was wondering what settings to change to fix this behavior?

Thank you!
