Hi Panda, I’ve been messing around with the kit just to learn from it, and have been trying to make a set of crafting experience types. So far I’ve tried two ways and was wondering how you would have gone about it yourself.
The first and easiest way I found was I added a new tab to the UMG and use the same nodes from the “Build Rep” graph. Now both tab’s show all experience types (Rep and Craft). To change that I copied the way you hid the level experience type. So on “Build Rep” I hid all the Crafts and then on my “Build Craft” hid all the reps. This works but seems very sloppy with the massive amount of branch nodes it makes to do it. So I assume this is kind of a hacky way.
The next thing I tried to do was make a new Enumeration to hold just the Crafts, I think I got close to doing it but failed somewhere. What I did was I created a new Enum to hold the Crafts. Then I went into the ExpStruct and added my new Enumeration to the structure underneith ExpType. Then I copied the StatProgress UMG and hooked it up to use the new Enum.
If I launch it, the UMG shows me the name of the first Craft, but it’s using the exp data from the original ExpTypes. I must need to do something inside the actual StatsComponent, but i’m not sure what to do.
Thanks in advance for your time with looking at my troubles.