Character slightly shift off the axis he is on then back to it

Consider ditching Tick and trace on Triggered instead. Get data from Hit Result and message (non)interactives that way.

But yeah, the idea is not to directly control the character but to give it a mind of its own. It needs to know how to react to the environment. Both Limbo and Inside pull it off effortlessly.


Admittedly, there’s probably a handful ways of handling it.

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