Hi, there. Could you please do me a great favor? I wanted to hear from Epic team what is the best workflow for creating and saving custom settings in Lyra with Blueprints, such as character selection you’ve seen in that video.
The reason for my request is that looks like saving selection options in the game instance/game mode/ player controller, as pointed out by Epic years ago (AI: State of Mind | Live from HQ), is not working in Lyra with Blueprints. Perhaps C++ modification is required. I would appreciate any directions or documentation.
Here is my workflow with basic save/load logic done with blueprints only. It works if tested locally, but it is not working in a packaged game and two computers. The selection made by the host player always overwrites the clients’ selection, as if all clients read the game instance from the host player, regardless the fact that the save game logic is working correctly locally.
I’ve just created a question in this forum with this topic.
Thank you.