Would also love to know this workflow, thanks for the documentation, though as it is C++ based is there any examples or tutorials that you can point to on how to add custom settings? I believe the documentation is pointing in the right direction as it does cover how settings apply to local players and I think what is happening is once the packaged game starts the host player has authority and client players save slot is not passed by the server. I’m not C++ fluent and would love to see someone figure this out in blueprints.
1 Like