So here a mouse input to make character always look at mouse position
at end of all calculations call a custom event which rotate a character, with different replications settings on a event i get different outcomes
1)no replication or (f)repnotify -> set Character rotation : moving character on server+player1 window transfer on other windows; rotation on any other window or running on dedicated - show rotation only on current window and doesn’t transfer elsewhere
2)multicast - same as previous
3)run on server - show rotation on server+player1; no rotation on any other windows but only at current window
4)run on client - show rotation only at current window and server+player1
so, i can’t find a way to rotate on server but transfer to other windows AND current client
can you guys help because im out of ideas?