Character only respawns once

Basically I have a respawn blueprint and that seemed to work fine. I tested dieing twice in one run and it doesn’t seem to respawn me a second time.


Nevermind, my friend said to add this bad boy and it now works. Hope this helps anyone.

respawn.png

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The cast fails the second time because there is no player character. The bind is to the actor that was destroyed. Well actually you’re not even using Respawn it seems like? Maybe it works if you call Respawn after Play Sound at Location after possessing the new character. Because you need to make sure you bind the event when the character is alive.