Character not animating for custom NPC with `PlayAndAwait` and `Play`

One problem, that remains is, that it doesn’t respect the Loop property in animation. So for looping I have to wait for it to stop, and play again. This sadly sometimes results in very quick jumps back to Idle animation and looks like a glitch. I try to prevent this by overlapping the animation a bit, but that’s rather a sad workaround :slight_smile:

Update

Not sure, but it looks like it tries go back to idle (always), even if I run next animation to blend in.
The overlap strategy did not give me and good results.

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