Character Model "Tilting" based on Controller Input

So, I’ve been trying to customize the standard character controller to match the procedural animation technique by Wolfire Games as shown here:

I’ve been applying a small rotation to the hip bone based on the key that is being pressed: W, A, S or D. However, it’s not as smooth as that. The rotation is very abrupt and doesn’t sway to the direction. Does anyone know how to do this, technically? It is really a hip bone rotation?

Bumping! :smiley:

Jay Hosfelt has a really good 5 video series on animation techniques, you can find it on Unreal Engine youtube channel

I remember him going over character tilting when sprinting and rotating, but I dont know which video it is. Maybe you can check it out.

Thank you so much, that’s very helpful.