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Character Model "Tilting" based on Controller Input

So, I’ve been trying to customize the standard character controller to match the procedural animation technique by Wolfire Games as shown here:
https://youtube.com/watch?v=SAtwQa8t_3ghttps://www.youtube.com/watch?v=BsrRRJXI4BQ

I’ve been applying a small rotation to the hip bone based on the key that is being pressed: W, A, S or D. However, it’s not as smooth as that. The rotation is very abrupt and doesn’t sway to the direction. Does anyone know how to do this, technically? It is really a hip bone rotation?

Bumping! :smiley:

Jay Hosfelt has a really good 5 video series on animation techniques, you can find it on Unreal Engine youtube channel

https://www.youtube.com/watch?v=ffuq5k-j0AY&list=PLZlv_N0_O1ga0aV9jVqJgog0VWz1cLL5f

I remember him going over character tilting when sprinting and rotating, but I dont know which video it is. Maybe you can check it out.

Thank you so much, that’s very helpful.