# Character Mesh rotation not replicated

**URL:** <https://forums.unrealengine.com/t/character-mesh-rotation-not-replicated/352203>\
**Category:** Character & Animation\
**Tags:** Replication, unreal-engine, question\
**Created:** [March 30, 2016, 1:16am UTC](https://forums.unrealengine.com/t/character-mesh-rotation-not-replicated/352203 "2016-03-30T01:16:03Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![aWinter](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@aWinter](https://forums.unrealengine.com/u/aWinter)\
**Post date:** [March 30, 2016, 1:16am UTC](https://forums.unrealengine.com/t/character-mesh-rotation-not-replicated/352203/1 "2016-03-30T01:16:03Z")

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Trying to replicate the charactermesh rotation it appears that the rotation can only be replicated to the server, but not from the server.

Repro:  
Replicate a float or rotator value from owning client to server.  
Multicast the float or rotator.  
Set or add rotation of Character Mesh.

\*using BP

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [March 30, 2016, 6:06pm UTC](https://forums.unrealengine.com/t/character-mesh-rotation-not-replicated/352203/2 "2016-03-30T18:06:24Z")

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Hello aWinter,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

1. Can you reproduce this issue in clean project?
2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
3. Could you provide screen shots of any blueprints that may be involved with this issue?

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**Author:** ![aWinter](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@aWinter](https://forums.unrealengine.com/u/aWinter)\
**Post date:** [March 30, 2016, 6:42pm UTC](https://forums.unrealengine.com/t/character-mesh-rotation-not-replicated/352203/3 "2016-03-30T18:42:56Z")

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Yes

![84456-bugs.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/c/c/a/cca7c9044cb52c8e72f1823a1b605054b80f292f.png)

If you input any other mesh other then the character inherited mesh it will work fine.

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**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 1, 2016, 7:49pm UTC](https://forums.unrealengine.com/t/character-mesh-rotation-not-replicated/352203/4 "2016-04-01T19:49:22Z")

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Hello aWinter,

Could you try using the “Set Control Rotation” node (Get player controller \> Set Control Rotation) instead of the “Add World Rotation” node and let me know if this makes a difference?

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**Author:** ![aWinter](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@aWinter](https://forums.unrealengine.com/u/aWinter)\
**Post date:** [April 2, 2016, 12:09am UTC](https://forums.unrealengine.com/t/character-mesh-rotation-not-replicated/352203/5 "2016-04-02T00:09:10Z")

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The result is definitely different - it does replicate. Although it’s also definitely not a desired result lol

If this isn’t for april fools, I have to note, that the intention is to replicate the rotation of the character mesh, without affecting the character capsule or control rotation.

 ![84852-bugs.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/4/6/94601bf47a1b5b7629d9f0b64406b7a9e469e4c8.png)

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 6, 2016, 9:30pm UTC](https://forums.unrealengine.com/t/character-mesh-rotation-not-replicated/352203/6 "2016-04-06T21:30:32Z")

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Hello aWinter,

After going back through and running your original test I was able to have my mesh rotate using your original setup (set world rotation). Would it be possible for you to provide an example project that exhibits this issue?

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**Author:** ![anonymous\_user\_fd57f212](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_fd57f212](https://forums.unrealengine.com/u/anonymous_user_fd57f212)\
**Post date:** [April 7, 2016, 8:35am UTC](https://forums.unrealengine.com/t/character-mesh-rotation-not-replicated/352203/7 "2016-04-07T08:35:25Z")

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Of course. [http://www.file-upload/download-11462302/Open\_Zap\_Level\_Play\_Press\_X\_To\_Rotate.rar.html](http://www.file-upload/download-11462302/Open_Zap_Level_Play_Press_X_To_Rotate.rar.html)

Just open the Zap Level, hit play and press x to rotate.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_e729f54e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e729f54e](https://forums.unrealengine.com/u/anonymous_user_e729f54e)\
**Post date:** [April 7, 2016, 6:38pm UTC](https://forums.unrealengine.com/t/character-mesh-rotation-not-replicated/352203/8 "2016-04-07T18:38:02Z")

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I took a look at your project. I was able to reproduce the issue in that project and so I have written up a report (UE-29199) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day

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**Author:** ![D1EGOsh](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@D1EGOsh](https://forums.unrealengine.com/u/D1EGOsh)\
**Post date:** [December 17, 2022, 3:07pm UTC](https://forums.unrealengine.com/t/character-mesh-rotation-not-replicated/352203/9 "2022-12-17T15:07:23Z")

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It seems to be a default character mesh (inherited) issue.  
I created new one in my character BP and it works - mesh rotation is replicating.  
Hope it helps others.

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**Author:** ![johnny1up](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@johnny1up](https://forums.unrealengine.com/u/johnny1up)\
**Post date:** [April 23, 2024, 2:24am UTC](https://forums.unrealengine.com/t/character-mesh-rotation-not-replicated/352203/10 "2024-04-23T02:24:15Z")

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Can confirm this is still a bug. I just ran into this with my project. For what it’s worth, I spent three full days thinking I just didn’t understand replication, when it was, in fact, a bug.
