Character mesh position desync in online sessions

I agree. I’m having similar problems. The Character parent class inherited mesh does not seem to be matching the server’s location. I’ve tried for a few hours to fix the problem. It only seems to affect the inherited mesh.http://imgur.com/jhDEec9 (Compare the client on the top to the server on the bottom)

Is this what you all are experiencing? Maybe I’m just making a silly 4am mistake.