Character mesh position desync in online sessions

I can confirm this bug as well. For people who later joined the game, it happens often that the character mesh is being desync. We have a widget showing the name of the player above the players, which is on the correct position, but the mesh is somewhere far away from the right position.

This was working in version 4.15, so it must be something new bug introduced to 4.16 or 4.16.1. Other than that, it seems to happen more often when the players are interacting with “desync” physical objects.