# Character mesh offset after calling crouch/uncrouch

**URL:** <https://forums.unrealengine.com/t/character-mesh-offset-after-calling-crouch-uncrouch/349726>\
**Category:** Rendering\
**Tags:** bug, capsule, offset, unreal-engine, question\
**Created:** [March 6, 2016, 7:06pm UTC](https://forums.unrealengine.com/t/character-mesh-offset-after-calling-crouch-uncrouch/349726 "2016-03-06T19:06:38Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![Skylonxe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Skylonxe](https://forums.unrealengine.com/u/Skylonxe)\
**Post date:** [March 6, 2016, 7:06pm UTC](https://forums.unrealengine.com/t/character-mesh-offset-after-calling-crouch-uncrouch/349726/1 "2016-03-06T19:06:38Z")

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Hello, today I tested my project in 4.11 Preview (github release branch) and experienced strange issue with mesh offset after calling crouch/uncrouch function. I use this function for crawling functionality. This does not happen in 4.10, so I think it must be bug. What has changed in code ?

 ![81181-weirdmeshoffset.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/5/c/75ca549a6883b5c89645964e53297613bd5c2963.jpeg)

I was not able to reproduce this in third person template… any ideas ? Maybe, it is not bug but some new setup is needed because I see there a lot of new code about root motion. I use default animations from starter pack.

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [March 9, 2016, 6:24pm UTC](https://forums.unrealengine.com/t/character-mesh-offset-after-calling-crouch-uncrouch/349726/2 "2016-03-09T18:24:30Z")

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Hey Skylonxe,

It might be more expedient for me to help find the problem if I could look at it myself. Would you be willing to send me an example project? You can upload it to a filesharing service, then send the link here or [PM Me](https://.unrealengine.com/member.php?152--Williams) on the if it’s private.

- W.

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**Author:** ![Skylonxe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Skylonxe](https://forums.unrealengine.com/u/Skylonxe)\
**Post date:** [March 14, 2016, 9:28pm UTC](https://forums.unrealengine.com/t/character-mesh-offset-after-calling-crouch-uncrouch/349726/3 "2016-03-14T21:28:01Z")

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Hello , check your PM inbox 🙂 Looks like this issue is not caused by my code because other user experience same situation (4.11 Preview thread).

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**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [March 16, 2016, 1:55pm UTC](https://forums.unrealengine.com/t/character-mesh-offset-after-calling-crouch-uncrouch/349726/4 "2016-03-16T13:55:14Z")

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Hi Skylonxe,

is out at the Game Developer’s Conference this week. In order to get this looked at ASAP, could you send me the link to your project on our as well?

.

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**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [March 17, 2016, 8:18pm UTC](https://forums.unrealengine.com/t/character-mesh-offset-after-calling-crouch-uncrouch/349726/5 "2016-03-17T20:18:17Z")

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Hi Skylonxe,

Thanks for taking the time to send me the files, however, I missed a detail from your opening statement about the issue. The Animation Starter Pack explicitly states that is currently not compatible with UE4.11 so it is likely that the developers are already working towards making a compatible version. Therefore, until the official release of 4.11, I cannot enter a bug report.

Once the official version of 4.11 is released, however, if this is still broken you can respond to this thread and we will enter a report at that time.

-.

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**Author:** ![Skylonxe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Skylonxe](https://forums.unrealengine.com/u/Skylonxe)\
**Post date:** [March 19, 2016, 2:33pm UTC](https://forums.unrealengine.com/t/character-mesh-offset-after-calling-crouch-uncrouch/349726/6 "2016-03-19T14:33:48Z")

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Okay, thank you for answer. Actually, It’s a bit strange that such simple asset as animation can get broken by engine update. I think that assets like animations should be untouched by engine update.

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**Author:** ![Miles4299](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Miles4299](https://forums.unrealengine.com/u/Miles4299)\
**Post date:** [March 12, 2018, 6:03pm UTC](https://forums.unrealengine.com/t/character-mesh-offset-after-calling-crouch-uncrouch/349726/7 "2018-03-12T18:03:32Z")

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I am having this exact problem with replicating crouch. This happens for the clients but not the server. I have started my own thread here

> **[Player Floats and Sinks when Crouching in multiplayer](https://forums.unrealengine.com/questions/757145/player-floats-and-sinks-when-crouching-in-multipla.html)**
>
> I am working on a multiplayer game at the moment, I have managed to get most animations and actions to replicate pretty well. The problem is that other players will appear to sink and float when crouching. It does not happen when moving, only...
