# Character look at mouse - Multiplayer Replication

**URL:** <https://forums.unrealengine.com/t/character-look-at-mouse-multiplayer-replication/153270>\
**Category:** Multiplayer & Networking\
**Tags:** unreal-engine\
**Created:** [November 6, 2020, 7:18pm UTC](https://forums.unrealengine.com/t/character-look-at-mouse-multiplayer-replication/153270 "2020-11-06T19:18:22Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![anonymous\_user\_30ad8436](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_30ad8436](https://forums.unrealengine.com/u/anonymous_user_30ad8436)\
**Post date:** [May 31, 2022, 5:46pm UTC](https://forums.unrealengine.com/t/character-look-at-mouse-multiplayer-replication/153270/3 "2022-05-31T17:46:15Z")

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There are some restrictions on who can send RPCs to the server. Only player-controlled blueprints can send an event as an RPC, so you have to be sure your player owns the pawn in order for your actions to affect the server.

If you’re still looking for a solution, this thread discusses in greater detail how the solution would look like on blueprints: [Mouse Cursor Replication - #3 by JohnnyRevolver](https://forums.unrealengine.com/t/mouse-cursor-replication/431228/3)

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