i’m actually working on character movements, i already imported correctly static mesh with skeleton etc (animation included); the blend space it’s quite complex (walking forward, backward and strafing), http://prntscr.com/dy3zgo and work correctly. i created this BP Animation http://prntscr.com/dy41f1 and setted speed and rotation http://prntscr.com/dy40v4.
Using “input” everything work corretly in “preview” http://prntscr.com/dy42ix.
But when i set up the character BP http://prntscr.com/dy43az inserting correct animBP and relative character mesh, it doesn’t start in idle position like is in BlendSpace 0x,0y; but start walking in place http://prntscr.com/dy44cp.
What could be wrong with it? if someone can help me or need some more information about this problem, i’m available.