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Character Issue: it walks on idle position

Hi Guys,
i’m actually working on character movements, i already imported correctly static mesh with skeleton etc (animation included); the blend space it’s quite complex (walking forward, backward and strafing), http://prntscr.com/dy3zgo and work correctly. i created this BP Animation http://prntscr.com/dy41f1 and setted speed and rotation http://prntscr.com/dy40v4.
Using “input” everything work corretly in “preview” http://prntscr.com/dy42ix.
But when i set up the character BP http://prntscr.com/dy43az inserting correct animBP and relative character mesh, it doesn’t start in idle position like is in BlendSpace 0x,0y; but start walking in place http://prntscr.com/dy44cp.

What could be wrong with it? if someone can help me or need some more information about this problem, i’m available.

Nobody knows how to solve it?

I wouldnt pay too much attention to what happens in characterBP viewport. Just hit play and test it ingame. Is it still walking?

Unfortunately yes, i tested it in PIE and standalone, and in in both situations; character still walk in place

Well that cant be a hard thing to debug. print the speed variable that drives the blendspace. Where does the value come from? Whats its default? Is the cast actor valid?

problem solved creating a new Character BP, in the old one there was something wrong and honestly doesn’t understand it;
but actually there is a new problem:
if i’m walking forward and change axis, then clicking A or D to strafe, without release W; the character stop to walk forward…ugh honestly animations are driving me crazy, i never made something so complicated…

ok…keyboard problem…solved