I’m trying to export a rigged character from Maya into UE 5.3, but it’s coming way too small and with texture issues.
I’ve done it before with the same rig and it worked, but now it’s not. I don’t remember what settings I used to export the file from Maya before, but I can’t seem to replicate it.
I know It’s a problem generating the FBX file because I still have the previous FBX file that works fine importing into UE, but I want to know what I’m doing wrong on Maya to generate a new one.