No it acted like it did but when I tried to recreate it, the second time I painted the sleeves the issue was still there…I’m still pretty confused as to why we didn’t find this solution earlier…I thought for sure I had tried turning the tether limit up but in my confusion…thinking the lower it was the less it could travel I probably didn’t think to try turning it higher…
Also it may end up with a slightly higher performance hit, but honestly looking at my stats I can’t really tell there even is one…not to say it doesn’t stack up but with just a few characters in the scene I can’t imagine the hit would be that big.