In the next one, please show that the paht asset is the same. and that there’s nothing else in the character blueprint that could cause this.
That way you can try to (it’ll be ignored we all know that, but it’s a good start) push a bug report to Unreal about it.
Come to think of it, the convo went on so long that I’m not even sure we checked that CHAOS wasn’t in use… (you’d have to build engine from source to get chaos, unless something changed drastically).