Character hand is getting stuck to the physics cloth (Solved)

If the export writes morphs and waits that are additional to whatever is manually created…

Which it should, stuff like morphs gets written or baked down so that you don’t have to manually weight paint for different characters… It could be causing this.

You’d have to verify it.
Could also do it in engine by not enabling cloth and checking what the animation pose does… but if you do it with the fbx direct it’s somewhat easier…