Alright I’ll check that out tomorrow and get back too you, appreciate your patience and insight…I have a feeling though that I’m not the only one to ever have this issue. Most people would probably assume it’s just the physics system in Unreal.
It seems like a CC3 related issue with exports for Unreal since it doesn’t seem to have the same problem in iClone when using Live Link.
Is it possible that one of the import settings when bringing it into Unreal could be causing it?