Hi everyone. I’m created a character BP and character AnimBP. Into AnimBP I added animation: idle, walk, sprint, crouching. Everything works well, but function crouch fails. When Character crouching, he goes underground. This problem is not into my mesh (i’m used standart mesh from Epic tutorials. The problem persists). My observations have shown, it all depends capsule component. When it decreases the character goes underground.
Animation is also okay (I used to create a character Fuse).
If the capsule size is not changed, everything works fine.
I using function crouch from CharacterMovement.
When crouch, location root bone of my mesh change.