Ok I fixed it. I set the TickGroup in the CDO of the platformMovementComponent from TG_PrePhysics to TG_PostPhysics
But the pawn is still not rotation with the platform bIgnoreBaseRotation is set to false
Ok I fixed it. I set the TickGroup in the CDO of the platformMovementComponent from TG_PrePhysics to TG_PostPhysics
But the pawn is still not rotation with the platform bIgnoreBaseRotation is set to false