Ok, so I’ve been attempting to make this happen since UE4 was released many weeks ago and I’m super close now, I think. I found a guy named Weaver Games on youtube and he created a tutorial, seen here: https://www.youtube.com/watch?v=VtMwSduToZg&noredirect=1 , for ALMOST the exact solution for making this happen, but now I need to know whats keeping it from working correctly. I’ve posted a video showing what it looks like when it works, and what it looks like when it is not working. Here: https://www.youtube.com/watch?v=oV0aHEwUv54&feature=youtu.be Now, I know that there are some posts about this where people give the answer in code, or a code created blueprint node, but I have absolutely no competency in code. So, if someone could tell me, in blueprint form, what my issue is, I would truly appreciate it.
Oh, and a side note: Weaver Games’ blueprint solution has the problem where, since he is using Get Hit Result Under Cursor by Channel, if his cursor lands on an area where there is no geometry, the character will stop pointing to it. I was wondering if this could be solved by creating a new channel, adding a large (covers all of what the camera sees large) flat box/plane to the character BP at about the middle of the character’s body, set the box/plane to that new channel and set its texture to 100% transparent, and then set the get hit result under cursor by channel to the new channel. Obviously, I can’t check out whether this would work until I can get the basic turning to work correctly. But, it makes sense to me and I was wondering if anyone else had opinions on this as well, though I am more interested in getting the basic turning down correctly.