Hi everyone, I asked this on the answerhub, but haven’t received a response. Posting a similar question here in case someone may have the answer (I suspect I am missing something easy). If I get an answer here I’ll be sure to update the question on the answerhub.
I’ve recently been able to work on my project again and for some reason functionality I used often in older builds (4.5ish) I am not able to get working correctly in the current (4.7.5) build. The functionality I am referring to is input action binding in my blueprint. What I have is a C++ class that is derived from ACharacter and have then created a blueprint whose parent class is the C++ class. I’ve chosen to make the C++ class the parent since I already have working functionality in it, but desire to prototype some features in blueprint and wish for all the behavior to present.
When I’ve tried to debug “Client X”, “Dedicated Server”, and “All worlds” nothing fires from input action mapping. The C++ character behavior I’ve implemented in code works correctly when debugging.
Could someone please point me in the direction? Thank you in advance for any assistance. =)