Iam an 3D Artist and working on a Character Editor.
I do a lot of cool stuff like modular design, texturing and morphing.
The big problem is, all the Morph Targets add up and increase to extreme high Vertex Counts.
My question is, exists there a possisility to apply the Morph Targets or is ist possible to make a Code to copy the Output Data of the Character Editor to use it ingame.
Maybe there is another solution.
Ist would be a pity not to use the imense possibility of Morph Targets for Reasons of Performance.
I hope someone can help me.