Character direction after "teleport"

Dear all,

I’m working on an interactive display for a museum. On a first person map, I have a wreck with several POI (1-9). By pressing key 1-9 it “teleports” the person to the selected POI. My problem is that on arrival, I want to define the direction the character is facing so that the character looks towards the POI rather than having the original direction it had before pressing moving to the POI.
After half a day of investigating this I’m at a loss on how to fix this. Any suggestion deeply appreciated.

This is my base for the movement:

Many thanks,
Linus

Hello Linus, Welcome to the Forums.

Consider right-clicking on one of those ‘Target Relative Rotation’ floats and “Recombine Struct Pin” (It could be easier to just work directly with rotators) But you may end up needing to break a rotator anyways to “mask” pitch or roll if you don’t want that to be applied.

There is a ‘Find Look at Rotation’ node that should help. (Also an ‘Invert Rotator’ node if need be)

Try experimenting with that, let me know if you’re still having troubles.