# Character Device being checked out by URC without modifications

**URL:** <https://forums.unrealengine.com/t/character-device-being-checked-out-by-urc-without-modifications/2104911>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [November 4, 2024, 7:52pm UTC](https://forums.unrealengine.com/t/character-device-being-checked-out-by-urc-without-modifications/2104911 "2024-11-04T19:52:11Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![L10NHEART](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/l10nheart/32/993801_2.png) [@L10NHEART](https://forums.unrealengine.com/u/L10NHEART)\
**Post date:** [November 4, 2024, 7:52pm UTC](https://forums.unrealengine.com/t/character-device-being-checked-out-by-urc-without-modifications/2104911/1 "2024-11-04T19:52:11Z")

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### Summary

Whenever we go to launch a session, UEFN attempts to checkout any instances of Character Device and claims there is a conflict in revision control; however, revision control shows as normal and no modifications have been made to those assets, leading us to believe the device is the source of the problem.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Devices

### Steps to Reproduce

Add Character Devices to your island, then attempt to launch a session.

### Expected Result

Character Device should not be checked out unless a modification was made to it.

### Observed Result

Character Devices are checking themselves out, even when not touched, on each attempt live session launch.

### Platform(s)

PC

### Island Code

1926-2859-4779

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**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [November 11, 2024, 9:22pm UTC](https://forums.unrealengine.com/t/character-device-being-checked-out-by-urc-without-modifications/2104911/2 "2024-11-11T21:22:08Z")

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The status of FORT-819972 incident has been moved from ‘Ready for QA’ to ‘Closed’. Resolution Reason: ‘Cannot Reproduce’

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [November 12, 2024, 1:01pm UTC](https://forums.unrealengine.com/t/character-device-being-checked-out-by-urc-without-modifications/2104911/3 "2024-11-12T13:01:21Z")

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We’re checking into this!
