I’m trying to implement a basic (for now) dash for my side scroller character. I was able to get it working, but because I’m moving the actor using SetActorLocation(), collision is ignored during the dash. What’s a good way to work around this, and cancel my dash (in a Tick)? Or should I look into another method completely? As a note, I’d rather not use LaunchCharacter, because I’d like to have a little more control over the dash duration, and being able to know when the dash actually ends.