Character cutscene at the game start

Hello,

I’m trying to do stand up animation when the game starts. Like the main character was asleep. However the animation doesn’t play and my character movement animations are frozen (I can still move around the level, but my character has no animations). Can anyone help please? I’m including snap of my character BP.

58667-capture.jpg

Select ‘Mesh’ in the components list. Set the animation settings dropdown from Animation Instance (choice 2) to ‘Animation Blueprint’ (choice 1) and then select your animBP for the character.

Now when the level starts, drag off the mesh node and do a SetAnimationInstance (I think thats what its called) and select the option that isnt animation blueprint (single animation instance I think?) and then select Prone_To_Stand. Then do a delay of however long the animation is and go in reverse but SetAnimationInstance back to Animation Blueprint and choose your animBP again.

Hope this helps
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Thank you. However I didn’t fully understand how to do some of the steps. Right now I’m stuck at what the image shows. Could you send me a screenshot of how it should look like? Thank you!