Character Customizer (Version 4)

as you can see if you create a new skeletal mesh under your character mesh the clothes fits, there is no need to socket it, you need to apply the animation blueprint and the texture mask. I’ve done this on character_bp, but this is actually wrong, is just for example, you need to do it on female / male blueprint or on your own blueprint character.

https://preview.ibb.co/ngc7Pn/13.png

This is for create a character with pre-builded clothes on it.

An example with a new character blueprint:

https://preview.ibb.co/hBWsPn/14.png

I don’t actually know how to change the morph of the character, probably must done inside the blueprint, i will check it later.

Hope this help.