Hi TechLord!
I absolutely agree with your opinion. But you must understand my point of view. Every game must have individuality, I think. So if make clothing pack - and two customers buy it (for example) - both will have identical characters. It is simplier to me to show some speed cloth modeling processes to customers for their needs. Also - somebody use bones drived clothing, other APEX for example. In case of RPG - while you didn’t choose class to your character - you can’t imagine how it looks like. I make this stuff for extremally fast prototyping of game, and nothing more. I don’t want make money on selling 'Sexual clued lashes with bluecolored rhinestones" for example… As for collaboration - please pm me (key features are in my scope of interest). And for last - my model (body part) - uses only 4144 tris (I absolutely sure it is best result - less polys -> more control and modeling is just simplier and faster) and it uses only bone driven transforms, and my system is relly .
P.S.
This is pretty sipmle example of cloth parts creation. I think even kids can repruduce same result at the same time. Say, character have about 20 clothing items - time to model(for prototyping puposes of course) - about five minutes, so you need to spend 100 minutes to make all clothing for character. And developers/gamers soul will be in heaven when they see it. Video is captured in real time without any hurry as you can see.
Regards,
Alexandr