I liked very much what I saw in
I think project is a good run-time character customization system for Marketplace. Beginning with something like this is a good example that allows us to expand and make more “original” works. The 3lateral system shown by [mention]BruNo XavieR[/mention] looks like something like MakeHuman (open source) widely used to generate base meshes for original characters created by Artists in software like ZBrush, especially when the artist needs enough human physiognomy accuracy as starting point for characters and creatures. And in the worst situation is like services like Mixamo Online that basically does it all and is more suitable for non-artists and programmers who do not have artistic vein and need to test his codes using a good thing.
I believe that many (Artists, non-programmers mainly) Seeks more for OOTB that can be expanded easily and contains very good and self-explained logic with functionality that allows in a very simple and intuitive way add authored characters, accessories, armors, clothes, body parts, animations. Needs basically a lightweight system (without a huge online library containing TBs in 3d scanned assets), compatible with other Marketplace assets, pug-and-play, expandable and easily install-able or migrated over any original game project.
- Unreal’s mannequin support could be great. Something achievable with the Animation Rigging Toolkit, compatible with Unreal skeleton is very handy.