# Character continues Running animation While Jumping

**URL:** <https://forums.unrealengine.com/t/character-continues-running-animation-while-jumping/441014>\
**Category:** Character & Animation\
**Tags:** jumping, running, unreal-engine, UE4, Blueprint, question\
**Created:** [January 10, 2019, 2:26pm UTC](https://forums.unrealengine.com/t/character-continues-running-animation-while-jumping/441014 "2019-01-10T14:26:35Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![anonymous\_user\_25f3b1b4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_25f3b1b4](https://forums.unrealengine.com/u/anonymous_user_25f3b1b4)\
**Post date:** [January 10, 2019, 2:26pm UTC](https://forums.unrealengine.com/t/character-continues-running-animation-while-jumping/441014/1 "2019-01-10T14:26:35Z")

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Hello all, I’m very new to UE4 (2 weeks) so apologies if this question has been answered already but I can’t seem to find anything on this. I’m creating a third person character game and I’m trying to create jumping animation. Everything works except when I jump the running animation continues to play while my character jumps.

I can’t seem to figure out how to stop the running animation. Do I need to create a jump State as well?? Or disable movement node?? Help plz?

 ![264819-3rdpersonchar-jumpingscript.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/9/4/594bee533931a7ece1fbdd481e31a57a653b80ed.png)

 ![264820-3rdpersonchar-movementscript.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/3/9/3392f0ccc273420a9cd4b4a107441ed8d895953d.png)

 ![264821-charbp-movementstate.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/c/7/5c75a878a59d6248555742e41fc92809ffc9d73e.png)

 ![264822-charbp-eventgraph.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/6/1/4615cd01e2790031aa7e0dcf0ceef799a4a35be8.png)

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**Author:** ![Tuerer](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tuerer/32/1008648_2.png) [@Tuerer](https://forums.unrealengine.com/u/Tuerer)\
**Post date:** [January 10, 2019, 2:44pm UTC](https://forums.unrealengine.com/t/character-continues-running-animation-while-jumping/441014/2 "2019-01-10T14:44:18Z")

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As I can judge from all the tutorials I’ve seen, the general practice is to have idle/walk/run =\> jump =\> fall =\> land =\> idle/walk/run animations. But if you don’t want that, you can simply switch to idle animation once the “Is Falling” bool is true, and back once false.

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**Author:** ![anonymous\_user\_25f3b1b4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_25f3b1b4](https://forums.unrealengine.com/u/anonymous_user_25f3b1b4)\
**Post date:** [January 10, 2019, 6:23pm UTC](https://forums.unrealengine.com/t/character-continues-running-animation-while-jumping/441014/3 "2019-01-10T18:23:35Z")

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Still no luck:/ I think it might be an error in the running node.

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**Author:** ![anonymous\_user\_25f3b1b4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_25f3b1b4](https://forums.unrealengine.com/u/anonymous_user_25f3b1b4)\
**Post date:** [January 10, 2019, 8:04pm UTC](https://forums.unrealengine.com/t/character-continues-running-animation-while-jumping/441014/4 "2019-01-10T20:04:10Z")

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Figured out what I was missing. I didn’t add the Is Falling Bool into the Event Graph. Thanks

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**Author:** ![AjayGlock](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AjayGlock](https://forums.unrealengine.com/u/AjayGlock)\
**Post date:** [July 26, 2022, 9:00am UTC](https://forums.unrealengine.com/t/character-continues-running-animation-while-jumping/441014/5 "2022-07-26T09:00:17Z")

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Can you show me, how does you make it ? I have a problem like this.

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**Author:** ![L.F.A](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/l.f.a/32/1194525_2.png) [@L.F.A](https://forums.unrealengine.com/u/L.F.A)\
**Post date:** [July 26, 2022, 10:53am UTC](https://forums.unrealengine.com/t/character-continues-running-animation-while-jumping/441014/6 "2022-07-26T10:53:28Z")

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Hi there,  
If you ar using UE4, create a new project from template, choose the Third Person Template. It comes with a complete setup for player and animation blueprint.
