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Character collision cause position misalignment between client and server position

Hi, i have a problem with multiplayer on unreal 4.13.2. In my character i set to replicate movement and all works fine when start game, the server see the client move and the client see the server, but the client, sometimes, when collide with object or player the collision causes misalignment between the position where the client is and to where the server sees the client. For example: the client collide with a big rock tries to avoid going to the right, the server sees that manages to go around to the right and to move forward but the client instead is still there, now the client position between server and client is ever misalignment.
is days I try to fix this problem,
hope someone can help me.