No answers I’ve gotten around this so far by adding a sphere collider on top of the capsule collider. Dirty but works ok (stops them getting to close to each other). Couldn’t replace the capsule since it’s part of the Character Class (Inherited).
No answers I’ve gotten around this so far by adding a sphere collider on top of the capsule collider. Dirty but works ok (stops them getting to close to each other). Couldn’t replace the capsule since it’s part of the Character Class (Inherited).