Character can't go above max walkable slope

Yeah, I understood what you’re saying. I don’t know how to solve it off the top of my head, but it’s not as simple as removing friction and letting them slide around. You’re going to need a solution to handle allowing them to actually navigate a full circle first cause you’re not gonna get that with a physics-based solution. At least not easily. That’s also why I suggested trying to get it working with a sphere. If you can, then you could easily switch to a pawn with a sphere collision in those moments. You’re certainly not likely to get it working with the character pawn unless you add a lot of custom code. Hence the Ninja plugin. It’s got the code customized for you to a point where you might be able to adjust it a bit more to do what you want. At least more easily than doing it from scratch. It was just a thought. But seriously, create a sphere pawn and see if you can get it to do what you want. Pretend you’re making marble blast. Then you can figure out if the slope angle has anything to do with it. I don’t really think it does.