# Character BP yaw input bug

**URL:** <https://forums.unrealengine.com/t/character-bp-yaw-input-bug/310555>\
**Category:** Character & Animation\
**Tags:** unreal-engine, question\
**Created:** [March 11, 2015, 10:23pm UTC](https://forums.unrealengine.com/t/character-bp-yaw-input-bug/310555 "2015-03-11T22:23:32Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![SentientBot](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SentientBot](https://forums.unrealengine.com/u/SentientBot)\
**Post date:** [March 11, 2015, 10:23pm UTC](https://forums.unrealengine.com/t/character-bp-yaw-input-bug/310555/1 "2015-03-11T22:23:32Z")

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The “Add Controller Yaw input” rotates at different speeds when played with standalone game vs play in selected viewport.

Here is a demonstration. I am only using keyboard input for the axis.

[![]( " - YouTube") ](https://www.youtube.com/watch?v=pCsj9eU2yVI)

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**Author:** ![Azarus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Azarus](https://forums.unrealengine.com/u/Azarus)\
**Post date:** [March 11, 2015, 10:45pm UTC](https://forums.unrealengine.com/t/character-bp-yaw-input-bug/310555/2 "2015-03-11T22:45:41Z")

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I had similar issues a while ago. Try changing between the Yaw, Pitch, Roll inputs.

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**Author:** ![AlwysAnrchy](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AlwysAnrchy](https://forums.unrealengine.com/u/AlwysAnrchy)\
**Post date:** [March 12, 2015, 7:53pm UTC](https://forums.unrealengine.com/t/character-bp-yaw-input-bug/310555/3 "2015-03-12T19:53:46Z")

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Howdy SentientBot,

Thank you for reporting this issue. I have been able to replicate what you have been seeing with Yaw rotation. I have entered Jira Report UE-11755 and placed it into our bug database so the it may be addressed in a future release.

At this time I am unsure as to when the issue will be resolved but I will be sure to keep you updated if I see any work reported on this Jira.

Thanks and have a great day!

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**Author:** ![Dig\_Squid](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dig_squid/32/1145423_2.png) [@Dig\_Squid](https://forums.unrealengine.com/u/Dig_Squid)\
**Post date:** [March 13, 2015, 11:48am UTC](https://forums.unrealengine.com/t/character-bp-yaw-input-bug/310555/4 "2015-03-13T11:48:25Z")

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The problem is you are not scaling by timestep, and instead applying the same rotation each _frame_. So if the frame rate is higher, you will turn faster. Take a look at something like the Third Person template, and you can see how you need to scale by the time step to make it work independent of frame rate.

 ![33993-constantyaw.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/a/2/ba27f06e24d9bf45cc7dd095b7d740b0b3deda6d.jpeg)
