I have been working with Net Culling and it seams that when a player character is outside of another players Net Cull Distance, that character blueprint is destroy and spawned over and over again. Both clients work fine but they can both see each others characters being destroyed then spawned again causing this flickering effect every now and next. Is this normal? It seams strange that the characters are being destroyed then spawned again.
I would understand more if the actor just got destroyed as its out side the net cull distance (This seams to happen to other actors as I found out with the characters weapon) but not to the character.
Any help would be appreciated.