I’m new to unreal engine and I’m no programmer so I figured I’d make a post here on the forums to see if someone could help me out understand UE and where I wan’t to go.
My game is a third person game, I would like there to be different classes(by classes I mean a rogue, a mage, a warrior etc.) and somewhere down the line I want there to be a character creation screen where you can customize your character like adding a mustache or changing the gender. Now where I’m at right now I put everything in the character blueprint cause that’s what the tutorial I first followed did, but then I heard on another tutorial, this way might not be the best fit for me?
If all my characters have the ability to move forward and backwards, turn when I rotate my mouse and jump when I press space, should it be in a Player Controller?
If I have three different characters with a set of different abilities and animations, would I make three different character blueprints but share the same controller?
I am a total noob, and I’m probably overthinking everything when I should just be having fun making stuff, but I’m super confused and I could really use some help from someone to clear things up a little for me.
Thanks in advance!