Hey guys i hope this isn’t to subjective, but i creating a multiplayer game and was wondering how would you guys go about creating the character blueprints?
do you /would rather:
- create individual BP’s (duplicate for first create BP)
- Build a base BP and create child of each character from it holding all the tweakable variables
not sure which is a better way if there indeed is one…
just a curiosity before i go full blown into what i got going on
Thanks in advance!