Character Blueprint in UE 5.3.2 - Skeletal Mesh Not Centered on Grid & Monochrome Green Grid Lines

In the Character Blueprint viewport, when assigning a Skeletal Mesh Asset to the Skeletal Mesh Component, the model fails to align with the center of the grid lines. Additionally, the reference grid lines appear only in solid green (expected behavior: red/green axis lines + gray floor grid). Compared to Gameplay Ability System (GAS) tutorials where characters display standard dual-color grids, my setup shows abnormal visuals. How to resolve this configuration issue?
tutorial:

Hey! How is it going?

I’m going to try to help you but I would need some extra details to start!

  1. Which tutorial are you following?

  2. Could you share a video of the process you are following to add the Skeletal Mesh to the Component and how is it failing to allign with the grid lines?

Thanks in advance for your patience!

Thanks, that’s been solved, it turned out that I set the Snap Value in the top right corner to 1, so the model looks far away, and in my tutorial this value was set to 100.

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Thanks, it’s been solved, it’s my setup issue.