This is likely more of a theoretical issue, but i’m sure some of you can shed light on these issues. As far as I have researched, the character animation in UR is pre-animated movements. However, would it be possible to make character movements real-time? Meaning, if there is a coordinate input (for say hand movement) from real-time environment, can it be translated to coordinate movement in game? If i move hands IRL, the hands would appear to move in the same vectors in-game?
I’m sure this is a vast issue that can’t be covered in a simple post, but perhaps you can direct me to some additional materials or sources that would cover this issue?