Hi Epic, Thank you for your work and the new version.
I have a basic questions.
Vive Chaperone is still “Wavy” in 4.12 when I using this https://docs.unrealengine.com/latest/INT/Platforms/SteamVR/QuickStart/2/index.html
Only deselect “auto manage active camera target” help me Chaperone bounds lag behind geometry - XR Development - Epic Developer Community Forums
My questions:
- The setting doc is obsolete?
- I missed something in doc?
- I have to use a paid Epic support?
- It is blocking feature against development?
- Can I get an official response?
Thank you very much.
Michal