Chaperone bounds lag behind geometry

Hi Epic, Thank you for your work and the new version.

I have a basic questions.

Vive Chaperone is still “Wavy” in 4.12 when I using this https://docs.unrealengine.com/latest/INT/Platforms/SteamVR/QuickStart/2/index.html

Only deselect “auto manage active camera target” help me Chaperone bounds lag behind geometry - XR Development - Epic Developer Community Forums

My questions:

  1. The setting doc is obsolete?
  2. I missed something in doc?
  3. I have to use a paid Epic support?
  4. It is blocking feature against development?
  5. Can I get an official response?

Thank you very much.
Michal